Deep DivesCritics vs crowd
Critics vs crowd

Ocarina of Time: the critics' 96 and our 78 are closer than they look

November 9, 2026

The Legend of Zelda: Ocarina of Time came out on Thursday, November 5, a full remake of the 1998 Nintendo 64 game, only on Nintendo Switch 2, for $59.99. Nintendo EPD made it, with help from Monolith Soft, 1-Up Studio and Bandai Namco Studios. It has all-new visuals, partly voiced cutscenes, an orchestral score, full camera control, running and a jump button, a Hyrule Castle Town you can walk all the way around, and a hall for rematches with bosses you have already beaten. What it does not have is Master Quest, the remixed second run through the dungeons that came with the GameCube and 3DS versions.

Critics love it. Metacritic has it at 96 from 89 critic reviews, the highest score of any game released this year. Our score this morning is 78, from 4,209 reactions, at very high confidence. On paper that is an 18 point gap. Almost none of it is people disliking the game.

We measure what people actually say about a game in public social media conversations, classified and scored nightly with the sample size and confidence beside every number. Nobody clicks a star.

Chart: Metacritic critics 96 from 89 reviews; our reactions that state an opinion 96 from 2,415; players who state an opinion 97 from 1,194; everyone who played it 81 from 1,936; our published Real Score 78 from 4,209

Only 1% of reactions are negative

Since launch, 4,260 reactions have been about the game itself. 2,223 are positive. 91 are negative and 91 are mixed. Another 1,811, more than four in ten, say nothing good or bad about it: the kind of post that says someone is starting it tonight, or has just reached the next temple. 44 more are too unclear to call.

Our score counts all of them. A neutral post sits at 50, the same as a mixed one, because the score reflects everyone who talks about a game, not only the people handing out verdicts. That is what holds the 78 where it is. Keep only the 2,415 reactions that state an opinion and the score is 96. Keep only players who state one, 1,194 of them, and it is 97.

So the critics and the crowd agree about the game. What separates the two numbers is that a critic's job is to deliver a verdict, and most people posting in launch week are just playing.

Chart: every reaction about the game since launch is 53% positive, 43% neutral, 2% mixed and 2% negative from 4,216 with a sentiment; reactions from people playing it are 58% positive, 38% neutral, 2% mixed and 1% negative from 1,934

The people playing it are the warmest

1,936 of the reactions we score come from people who say they are playing it, and they give it 81. Everyone else, reacting to news, clips and other people's posts, gives it 75. Even among players, 742 posts are neutral, and only 45 of those mention anything about the game at all, from how it looks to what it costs. They are play diaries, not reviews.

That pattern is common for console exclusives. A Steam review always comes with a thumbs up or down; a post about a Switch 2 game often comes with neither. Across the 12 games on our board with 1,000 or more reactions and no Steam reviews, an average of 32% of reactions read as mixed or neutral, twice the 16% for games we score with Steam reviews. Ocarina of Time is at 40%, near the top of that group.

Before launch, it was a 72

Chart: the Hype Score each morning from October 22 to November 4, between 68 and 72, locking at 72 from 3,144 reactions; then the Real Score: 79 from 1,452 on November 6, 78 from 2,597, 78 from 3,268, and 78 from 4,209 on November 9; Metacritic's 96 as a reference line

For the two weeks before release, the remake's Hype Score, our read of pre-release conversation, sat between 68 and 72, and it locked at 72 from 3,144 reactions on launch day. It was 46% positive and 2% negative: hardly anyone disliked the idea, and plenty of people were unsure. The hardware was the sticking point. Of 414 pre-release mentions of the Nintendo Switch 2, 13% were positive, and the doubt was mostly about paying for a new console and a full-price game to replay something many people already knew by heart.

The look was the other question. When the art style was first shown, some people compared it to AI-generated images or fan-made remakes. Our graphics read before release was 78 from 205 mentions. Since launch it is 92 from 398, the highest of any aspect, and gameplay went from 75 to 83. The first morning after launch the Real Score was 79, and it has held at 78 since.

What the 78 is made of

Chart: aspect scores before release and now: graphics 78 to 92, gameplay 75 to 83, story 77 to 80, value 59 to 64, performance 56 to 53, difficulty 48 to 49; share of mentions that are positive: the remake itself 89%, the music 84%, Navi 58%, Link 44%, Water Temple 21%, Switch 2 16%, Master Quest 11%, PC 10%

The looks carry it, at 92 from 398 mentions, then the gameplay at 83 from 442 and the story at 80 from 209. Players are warmer still: 95 on graphics, 88 on gameplay and 88 on story. The music, rerecorded with an orchestra, comes up positively 84% of the time.

Value is the soft spot, at 64 from 211 mentions, and most of that comes from people who have not played it: 178 of those mentions, scoring 62. Players who bring up value give it 73.

Difficulty is the only aspect under 50, at 49 from 69 mentions, and the Water Temple is why. It comes up 28 times, 21% of them positively. Twenty-eight years on, it is still the dungeon people grumble about. Performance sits at 53 from only 57 mentions, too few to say much either way.

Two absences come up as well. Master Quest is mentioned 19 times, 11% positively, from people noticing it is gone. And PC comes up 21 times, 10% positively, mostly from people wishing the game was not tied to one console.

Where it goes from here

Monday's reactions, 307 so far, score 82 on their own, the warmest single day since launch. If later days look like that, the 78 drifts up. It is unlikely to reach 96 while so many people are still posting about how far they have got, and that is fine. A 78 with 1% negative says what a 96 says, in a quieter voice.

Ocarina of Time's score updates every night as new reactions come in. The live number, the trend, and the full breakdown: See The Legend of Zelda: Ocarina of Time's live Real Score