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Capcom Admits Street Fighter Was Nearly Dead Before SF6 Turnaround

Capcom Admits Street Fighter Was Nearly Dead Before SF6 Turnaround

The Capcom team behind Street Fighter 6 believed the iconic fighting series was on the brink of extinction, per a Kotaku report. Producer Shuhei Matsumoto and director Takayuki Nakayama revealed they saw a dire future after Street Fighter 5’s troubled 2016 launch.

Matsumoto stated, via IGN, that internal discussions led to a stark conclusion. He said, "If we left it as it was, the IP would likely die in 10 years." The producer called the situation "critical."

The team observed that the core player base was aging, with many in their 35s to 45s, compared to younger arcade-era crowds. Matsumoto feared the franchise would simply fade away as its longtime fans grew older and stopped playing, while fighting games lost ground to other genres.

This crisis mindset spurred a complete overhaul for Street Fighter 6. As reported by GameSpot and Kotaku, the developers chose to stop assuming new players knew the series. They introduced features like the simplified Modern Controls and focused on explaining basics to newcomers.

Matsumoto emphasized the strategy, saying they could not be overconfident about the brand's legacy. The team intentionally built the game as if modern audiences had no prior knowledge of Street Fighter.

The plan appears successful so far. Street Fighter 6 has reportedly sold 7 million copies, outperforming its predecessor.

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