Reviews praise The Blood of Dawnwalker as a sharp, focused vampire RPG
The first major RPG from Witcher 3 alumni at Rebel Wolves, The Blood of Dawnwalker, is earning strong reviews for its focused design and novel time mechanics.
IGN calls it "one of the year’s best open-world RPGs," praising its unique day/night cycle. The game casts players as Coen, a "Dawnwalker" who is human by day and vampire by night, with each form requiring a completely separate set of abilities and gear. Per IGN, the vampire form allows for wall-walking and teleportation, while the human form uses swords and witchcraft.
VGC's review highlights the game's lack of filler, calling it "an excellent, focused RPG with strong writing." The outlet notes the player has 30 in-game days to complete the main quest, with most tasks consuming a portion of that time, though VGC found the clock wasn't overly punishing. The directional parry combat system, which VGC compares to For Honor and Chivalry, is described as rewarding once mastered.
According to Eurogamer, the game successfully meets the high bar set by The Witcher 3 while introducing its own bold ideas. The review specifically praises how the dual-form system creates distinct layers of exploration and activity, making the central city of Svartrau a different playground by night. Eurogamer also notes that time only advances when the player chooses to undertake quests, creating a "low-level kind of panic" as the days count down.
Multiple outlets, including PC Gamer and Kotaku, note the game has sparked some debate, with Kotaku reporting reviews are divided on whether it's a great new RPG or repetitive.
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